Operation/Commands
Communication with other players
A recommended form of communication for drivers and dispatchers is the use of Teamspeak. It allows text and voice conversations between all simulation participants.
Our Teamspeak adress is:
ts.td2.info.pl:9994
Commends for individual players
Commands are activated by typing them into the chat box and sending them with the ENTER key.
| Command | Syntax/arguments | Useable by | Description |
|---|---|---|---|
| /clear | /clear | Dispatchers | Clears all the messages from the chat. |
| /me | /me [tekst] | Everyone | Sends the given [text] formatted in italics to the chat. |
| /zew1 | /zew1 | Everyone | Selective train driver call - by default F5 key.
|
| /zew3 | /zew3 | Everyone | Selective dispatcher call - by default F6 key.
|
| /radiostop | /radiostop | Everyone | Activates the signal A1r "Alarm". The Radiostop signal is transmitted to all trains (including the players) in the current session, causing an immediate emergency braking. By default F7 key (press twice to activate).
|
| /tt | /tt [nick] [swj],[scenery name],[swyj]; ect. | Dispatchers | This command is mainly used during tests to generate basic timetables. The arguments are the driver's [nickname] followed by the entry route, station (including the scenery's hash) and the exit route separated by commas. This string is repeated for as long as necessary, separated by semicolons. In a normal game, this command is not used (the SWDR automatically generates and uses the command). |
| /swdr | /swdr [message] | Drivers | Sends the given [message] to all dispatchers online in the SWDR system. Communication with the SWDR is displayed in green. |
| /number | /number | Everyone | Displays the hash of the current scenery. |
| /length | /length | Drivers | Displays the current length of the train. |
| /weight | /weight | Drivers | Displays the current mass of the train. |
| /sp | /sp [signal]:[distance] [consist] | Dispatcher | This command spawns the given [consist] at the supplied [signal] with the given [distance]. The consist should contain the wagons names, separated by semicolons. From version 2018.1.1 also partial names can be used. The simulator will then choose wagons matching the partial name from the available pool. If multiple wagons are to be spawned, a number can be added like this before the wagon: n: [number of wagons]. Example command: /sp A n:5,eaos;n:2,zaes or /sp Bs_J:35 EP08-006 |
| /rmcar | /rmcar [it|iz|Iz] | Dispatchers | Removes all wagons from the named-track ([it], or on the isolation of a points and its adjacent tracks [iz|Iz]). Example: /rmcar GrM_It1 or /rmcar AK_Iz1. |
| /kick_driver | /kick_driver [nick|number] [reason] | Dispatchers | Kicks the driver with the [nick|number] from the scenery with the supplied [reason]. This command may be used in case of the driver breaking the regulations. nick may contain only the initial characters of the name, as long as it is unique. |
| /port | /port | Dispatcher | Shows actual port number for TD2-related programs like SCS, SPE, SUP, SPK etc. |
| /screenshot | /screenshot | Everyone | Saves a screenshot in the Screenshots folder. |
| /next | /next [train number] | Everyone | Prints information about the entry route and next station for the player. |
| /E1758 | /E1758 [text] | Dispatchers | Ripped switches service on the sceneries with UZE locks. |
Bindy
Bindy służą do wysyłania szybkich komunikatów pomiędzy dyżurnym a maszynistą. Ich domyślna treść różni się w zależności od wybranego wcześniej trybu gry (dyżurny/maszynista).
| Klawisz | Tryb gry | Domyślna treść meldunku |
|---|---|---|
| F1 | Maszynista | Przyjąłem |
| F2 | Maszynista | Gotów do odjazdu |
| F3 | Maszynista | Zgłaszam się |
| F4 | Maszynista | [Posterunek] do [numer] |
F5 || Maszynista || ZEW1 (wywołanie selektywne); w trybie offline - inicjalizacja wirtualnego dyżurnego | ||
F6 || Maszynista || ZEW3 (wywołanie selektywne); w trybie offline - inicjalizacja wirtualnego dyżurnego | ||
F7 || Maszynista || RADIOSTOP (dwukrotne wciśnięcie aktywuje bind) | ||
| F8 | Maszynista | Wykonanie screenshota (plik zapisze się do katalogu Screenshots w katalogu głównym gry) |
| F9 | Maszynista | Chowanie interfejsu |
| F10 | Maszynista | Przygotowuje skład od odjazdu |
| Klawisz | Tryb gry | Domyślna treść meldunku |
|---|---|---|
| F1 | Dyżurny ruchu | Przyjąłem |
| F2 | Dyżurny ruchu | Stój |
| F3 | Dyżurny ruchu | Do mnie |
| F4 | Dyżurny ruchu | Ode mnie |
| F5 | Dyżurny ruchu | ZEW1 (wywołanie selektywne) |
| F6 | Dyżurny ruchu | ZEW3 (wywołanie selektywne) |
| F7 | Dyżurny ruchu | RADIOSTOP (dwukrotne wciśnięcie aktywuje bind) |
| F8 | Dyżurny ruchu | Wykonanie screenshota (plik zapisze się do katalogu Screenshots w katalogu głównym gry) |
| F9 | Dyżurny ruchu | Chowanie interfejsu |
| F10 | Dyżurny ruchu | Ustawia drogę przebiegu |
Aby dodać, edytować lub usunąć jeden z bindów, należy wejść w zakładkę "Bindy" w ustawieniach w symulatorze. Do konfiguracji bindów można wykorzystać specjalne frazy: $number $station $lastnumber i tagi html: <color=#ffffff> <b> <i> oraz komendy /zew1 /zew3 oraz /screenshot.
